cc.Class({
    "extends": cc.Component,

    properties: {
        prefab: cc.Prefab,
        //poss:js.array,
        pos1: cc.Vec2,
        pos2: cc.Vec2,
        pos3: cc.Vec2,
        pos4: cc.Vec2

        // foo: {
        //    default: null,
        //    url: cc.Texture2D,  // optional, default is typeof default
        //    serializable: true, // optional, default is true
        //    visible: true,      // optional, default is true
        //    displayName: 'Foo', // optional
        //    readonly: false,    // optional, default is false
        // },
        // ...
    },

    // use this for initialization
    onLoad: function onLoad() {},

    initShapePos: function initShapePos() {
        var a = new Array(cc.p(0, 0), cc.p(20, 0), cc.p(0, 20), cc.p(20, -20));
        for (var i = 0; i < 4; i++) {
            //this.prefab:createNode()
            var single = cc.instantiate(this.prefab);
            single.parent = this.root;
            //this.canvas.node.addChild(monster);
            var tmp = "pos" + i + 1;
            single.position = a[i];
            this.node.addChild(single);
        }
    }

});
// called every frame, uncomment this function to activate update callback
// update: function (dt) {

// },